![]() Unlike other deck builders, you don’t simply play a card, resolve the effect, and move onto the next card. Another main attraction is you pick the order on all of your abilities that you gain from your hand of cards. With the use of drafting from the middle row, you are constantly eyeing your opponent’s purchases because you want to counter their strategy, a thought process that’s not possible with blind pre-constructed decks like in Magic the Gathering. ![]() Units are the fodder that will defend you from attacks while laying siege to your rivals. Spells are your fire and forgot cards with numerous powers. Relics are your persistent cards that stay from turn to turn giving you consistent bonuses. There are three types of cards in this game. The basic premise sounds the same but there are quite a few changes from this generic formula. Your turn will involve playing your entire hand of cards and once your turn is done, all of the cards you bought are placed in your discard pile along with your entire hand. I’m sure you are all familiar with this one: Everyone starts with the same deck, there is a “Forge” row of six random cards that showcases what you can buy using Power, and there are two persistent piles as alternative places to purchase for your deck. That sounds neat, does it work? Starts With The Familiar Steps Here comes Eternal: Chronicles of the Throne, which prides itself as a game focused on player versus player combat using mechanisms to simulate the decision making found in games like Hearthstone. Sadly, I feel the genre has been trite for the past few years barely breaking out of the foundations set by Ascension which was released in 2010. Deckbuilding in board games where you experience the clever card play and combos mixed in with tactical drafting is more along with my idea of entertainment. The idea of creating your own deck before the game starts is daunting since it’s hard to determine the value of your cards without constantly researching the latest “meta” or dedicating yourself to hours of playtime. ![]() We are talking along the lines of collectible card games or living card games such as Magic the Gathering. I don’t mean the typical deck builders like Ascension or Dominion. A one-vs-one deckbuilder by the designer of Clank! Is it worth checking out? Yes, but it ain't perfect.
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